extends RigidBody2D


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass


func _on_body_entered(body: Node) -> void:
	if body.is_in_group("enemy"):
		kill()
	elif body.is_in_group("hazard"):
		kill()

		

func kill():
	get_tree().change_scene_to_file("res://src/UI/GameOverScreen.tscn")
